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Squad Guidemapsmodeslayersrotation

Squad Maps & Game Modes (LayerRotation.cfg)

Setting the map and mode rotation with Layer IDs and factions.

# Squad Maps & Game Modes (`LayerRotation.cfg`) Choose which maps and modes your server runs by editing its layer rotation. --- ## 1. Open the Rotation File 1. Go to the **Files** tab and open `SquadGame/ServerConfig/LayerRotation.cfg`. 2. In `SquadGame/ServerConfig/Server.cfg`, make sure this line is present so the server uses your list: ```text MapRotationMode=LayerList ``` --- ## 2. Add Layers (one per line) Squad uses precise **Layer IDs**, not display names. Put one per line: ```text Yehorivka_AAS_v1 Narva_RAAS_v1 Gorodok_Invasion_v1 Harju_AAS_v1 BlackCoast_RAAS_v1 ``` The **game mode** is the suffix in the layer name: - `AAS` / `RAAS` — Advance and Secure (standard capture-point objectives) - `Invasion` — one team attacks, one defends - `Skirmish` — small, infantry-only - `Seed` — low-population layer for filling the server up --- ## 3. (Optional) Choose Factions Append two faction tags after the layer to force specific armies: ```text Yehorivka_AAS_v1 USA RGF Narva_RAAS_v1 BAF VDV ``` Common tags: `USA`, `USMC`, `RGF` (Russia), `VDV`, `BAF` (Britain), `CAF` (Canada), `MEA`, `INS`, `MIL`, `PLA`. --- ## 4. Apply 1. Click **Save Content** on both files. 2. **Restart** the server from the Console tab. > Full, up-to-date Layer IDs are listed on community references such as squadmaps.com. If a Layer ID is misspelled, the server skips it — so copy them exactly.